My Writing Setup

Latest Update: Archangel: A Deed Without a Name has been released! Check it our over at Comixology

TL;DR : I'm a Science Fiction Writer...

...Amongst other Stuff

Back in the 90s I used to work for the games industry as a writer, amongst other things. My credits from those years include Lemmings, Hired Guns, Uniracers, Body Harvest and a brief stint on GTA from which I’m still recovering.

After spending most of the 21st century in the aerospace industry coding engineering tools and calculating phase matching on microwave coaxial cables, I’m now a freelance writer. I have several projects in development: a novel or two, a comic and the complete history of DMA Design, which happens to be that games company I worked for.

Before those are completed, I have some short stories and articles which you can read on this site and download for free if you wish.

When I’m not being a writer, I’m a hobbyist moviemaker who still attempts to keep his hand in with programming.

Ask me about commissions!

Current Projects

Archangel: A Deed Without a Name

The Archangel

Art by Bryan Sevilla

I delivered a thirty page comic script to Last Ride Digital Video as a prequel to the events which take place in their forthcoming web TV series Archangel. I have recently completed lettering duties, in addition to typesetting as the colour pages come in. Typesetting was a large part of my job back in the 90s so it made sense for me to offer to do it. I’m pleased to say that I’ve now been asked to pitch for a whole Archangel Series, plus another one-shot which I can’t talk about yet.

The Cope With Anything Kit

Based on a ridiculous idea I once had, I’ve completed writing of a roleplaying game system. Part satire, mostly stupid, with occasional deep thoughts, CWAK is the roleplaying game of the real real world. Inside it has much the same surrealist/ deadpan/ sarcastic humour as I deployed when writing the Uniracer/ Unirally intruction booklet for Nintendo way back in 1995. Some people found that quite funny, as evidenced by Arstechnica calling it “…goofy and hilarious…” and by Nintendo Life as “…refreshingly irreverent and zany…”.

Oh No! The History of DMA Design

This has been going on for several years now. DMA Design is the Scottish games company I worked for in the 80s and 90s, notable for creating Lemmings and Grand Theft Auto. I've been writing down my memories of that time, doing research, and going through all the paperwork I still have, adding events to a master timeline where I can. That stage is mostly complete and I’m now asking other former employees for their memories. Indeed, so interesting is DMA that I know of at least four documentaries in various stages about Grand Theft Auto, of which I've been involved in more than one. But I can't reveal any details yet. Sorry!

Destruct Sequence

Several years ago I wrote a short film script for independent amateur filmmakers Starship Intrepid. We have been making short films since 2003 under the banner of Star Trek Fan Films. Since the new official fan film guidelines are now in place, and we seem to conform to them, we are pressing ahead. Filmmaking with my friends is a hobby, but this has been the first time I've directed a script I'd written myself. Filming was completed last year and the project is now at the editing stage.

Destruct Sequence

Destruct Sequence Filming


The Brain Bank

Art by Nicola Guest

I'm currently working on background, plot and characters for an exciting indie computer game called Inviolate. This is a futuristic Sci Fi dungeon crawler with a retro feel. A demo version, which takes the form of a short story, is almost ready. If the upcoming Kickstarter is successful, I’ll be writing the full story. I’m excited about this in no small part because the game is inspired by, amongst other things, Hired Guns, a classic Amiga game which I also wrote the story for.


In a bit of a change of pace, last August I wrote a thirty minute audio drama script for political thriller Terms. After season one, the producers had decided to make an anthology season, and so opened up their world for anyone to pitch for. I was delighted to have a successful pitch and be welcomed on board. Update: Production currently aimed to take place sometime in 2019.

At Scotland's Secret Bunker, picture taken by my good friend Jo. No megalomania in evidence. (Not much, anyway.)

 Extra Inte Additional Intel

I use British English spelling and idioms, if you tend to worry about that sort of thing.

Additionally I'm Scottish, so 'outwith' is unquestionably a real word. As is 'drookit', 'puggled' and 'numpty'. I am occasionally all three of those.

I created this site using a combination of W3 CSS, Jekyll, Emacs and my inability to enjoy web development IDEs.

 Claims to FameClaims to Fame

My name is in the very first paragraph of the first page of the first GTA design document*.

*Excluding cover and table of contents. I mean, right?

 TwitterFollow Me?

If you'd like to follow me on Twitter, I can be found here:

 External LinksExternal Links


FacebookLast Ride Digital Video

TwitterScott Torwalt

FacebookBryan Sevilla's Art

TwitterBryan Sevilla


WebsiteGVoid Games

TwitterGeoff Pell

TwitterNicola Guest

 Keep me Going?Keep me Going?

Are wondering how on Earth you can show your appreciation? (You are? Really?) Okay, then. If you enjoyed one of my free downloads, or have fond memories of a retro game I once worked on, you can donate as little as you like. Entirely voluntary of course. Or, of course, you can buy Archangel on Comixology.